Nice Project but I'll be honest and say there is room for improvement, I like the idea but the art needs work, some color theory could help as well as some game design theory, I can see what your idea was but planning out how you want players to feel and what they should be experiencing can really help ground an experience, next time think maybe of a specific feeling you want them to have, such as tension, fear or maybe even a feeling of growing power. something specific that you can put on paper then thinks on how you can guide them to feel that!
I'd love it if you could check out our game, it might provide an example for what I mean, we aimed to give the player the addicting sensation of gaining speed but how losing control that comes with that speed and that's how we create tension.