Now you made me really curious about that oh so difficult to handle bachelor haha!
As for Ambrosia's hand on the shower CG, I figured what you meant to do with it, since it wouldn't be logical to just cut off the hand, but it looks like that. Maybe if you added a little bit of her knuckle on the other side of the hair or something it would look better.
On the sprite matter, well, I don't think I'll ever like it - but the fact it was different before comes into play to be honest. I wouldn't have been a fan if it was the original sprite, but I would have reacted like "meh, okay, not really the fairest of them all to me, but whatevs", but since I have something to compare it to, it's sticks out more. But anyway, whatever you decide, I'll play the full version anyway haha! A nice thing some people do with their games if there is some kind of disagreement about the sprites is to include two sets or some options the players can switch between, In this case, having two sprite sets for Ambrosia would be nice, but also a lot of work I guess, so yeah...
On X's thoughts matter, well, honestly it's a risky bet. I mean, changing the point of view. In some games it goes well, in others not so much. I'm always a bit wary of that, but I think it's nice that the past is from Ambrosia's point of view and the present from X. Makes a nice separation. And well, X is really great - I love the writing on his parts and the stiking contrast with Ambrosia's parts. Not to mention it adds so much mystery to the present part, about Ambrosia's story (though I'll tell more about it when I answer your question, since it's related). Oh yeah, I forgot to tell about that before, but X's notes are a great addition too. They're not only helpful, but also add more insight into X's character, since you have less story time from his point of view. I also really like all of his interruptions or how Ambrosia offers to "translate" the more refined ways of speech to him. I like how it can help some players AND it's genuinely charming in it's own way.
But aah, I can't even stop thinking about that bonus scene by the end of the game. Sometimes you see that ONE scene in a game, series or whatever that'll stick with you forever, and it was one of those for me. If only because of that bonus, I'd like X to be a romance option haha!
Since you mentionned it, I actually do have a question - I came up with it seeing how you were telling me you're glad I was interested in the r-16 version and it's exclusive bachelor(s). Does it actually mean that version will have more than the 7 bachelors advertised here and there? If that's the case, I wouldn't have to abandon hope yet for Viktor AND X haha. Aaanyway.
Now, for your question, I don't think I'll spoil a lot so I'll answer you here, but I'll still put a tag just in case something slips or if people really don't want to know anything
So yeah...
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My answer would be, AGAIN (since I did it a lot in the survey haha) - C: something else.
You see, since present day Ambrosia acts on her own, BUT the players can have a major influence on her as a person in the past, I think that all the events in the prison - both the things she does and the things she says to X - may be accidental or on purpose, true or false, depending on the playthrough. Basically, I think if you play her as a manipulative temptress and things like that, then by the end of the game you'd discover the event of the meeting with X was on purpose and that she lied about lots of things. And in a similar fashion, if you play her as an innocent and honnest pacifist, then the event would have been on accident and she'd tell the truth in her story. Basically, my bet is that the way you make her act in the past shape the very reality of the present.