Hi! This is very cool and really nails the flavor of a Megaman game. The sprites are really well-drawn and full of character, the scenario is cute and unique, level design is classic, and the overall gameplay is fun and challenging. However, the controls are a bit frustrating and could really use some polishing:
- The biggest problem is the gun. It doesn't fire when I want it to; it fires once, pauses, then rapidly fires three shots. This makes precise timing of shots difficult, whether it's firing while jumping or trying to hit shielded enemies. You also can't move for a moment after firing on a ladder.
- Jumping feels strange. You can change your momentum in the air, but only between the maximum left and right. I think this makes some jumps and especially dodging projectiles more fidgety than it should be. I also got bounced around a lot by the wall jump and ladder hop moves. Holding the button controls the height of your jump, but if you are holding it when you touch a wall or ladder, you bounce off. You can't change your momentum after doing this, either.
- Climbing ladders is very slow - I had to jump up them in some places, but this is not very precise.
- This is a small point, but since the button functions are fixed, I think it would be helpful if A/B both jump and X/Y both fire. This would give a little more flexibility to the controls. The d-pad also did not work on my controllers (X-Box One and SN30 Pro+).
I know that was a lot and some of it has been said before, but I wanted to give detailed feedback. This is a really fun and promising game, and I think another pass on the controls would make it great.