Thanks!
Yeah, you can double jump and get an extra jump when you collect a bottle.
You have a little bit of control of the platforms because they won’t go up if you’re standing on the front piece (you block their collision). One of them also tries to get down to your level to avoid boring waiting time on the floor. But interaction is all indirect – no input reading.
Working that control more directly and visibly into the game sounds like an interesting direction for further developing the concept!