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Haha oh wow, that's interesting! Unfortunately as every puzzle is quite unique, it probably means exposing some scripting language to an editor. To be honest as this is a free game, and it was meant primarily as my foyer into game development, I wouldn't want to invest that much time into a "puzzle editor".

Well, it's your choice, your game. Do as you wish. Though Lua bindings for Unity are easy to integrate, if you'd ask me.