Reminds me of the cool shareware 3D games of the 90s. Stuff like AxySnake, Hell-Copter, Ignition, has really the same feel to it. I don’t know if I am describing it properly.
D.G. "Darkhog" Jagielski
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In theory you could develop games with mobile version of TIC-80 (a fantasy console), but it's a pain (I've tried when my computer broke few years back and was left with nothing). Other than that, I don't know of any good gamedev environments for Android, sorry.
You really should get a cheap laptop that's modern enough to run Windows 10 and has basic dedicated GPU. When my computer broke after few months of saving I got an used Asus ux32vd (was cheap, though about 10 years old at the time) with an i5 and GTX660M. Not very good for gaming, but good enough to develop some games on, at least simple ones.
I am a webcomic artist as well as a game dev and for a while I've wanted to make a playable webcomic as a HTML5 game. Can't really host it on my webcomic site, because I am using a premade webcomic site which doesn't allow html/js uploads, BUT the webcomic site allows of specifying some HTML code to embed stuff (think iframe) instead of a direct comic upload.
So what I was thinking was to host a hidden game HTML5 on itchio and make it playable by embedding it on my comic's site. Is it possible?
Unless I can't see it, there's no way to change volume for specific instrument track? If so, this is really limiting as I've found that some instruments I want to use for the main melody are too quiet in comparison to ones I want to use as the bassline. And ability to set the volume for each instrument track (and the drum tracks!) would be nice.
Tilemap rendering and camera support without having to write your own (unless you need fancy stuff like split screen). Basically, a function that would offset all drawing operations (unless you set a bool to ignore the camera when passing an array to e.g. handle the HUD) by certain x/y.
Also, unless it's already there, a top-left coordinate system. Many new devs may come from engines/framework that use it such as various "fantasy consoles" such as PICO8 or TIC80. Bottom-left or center coordinate system may confuse them a lot.
//edit: Also, could we get SVG sprites so they won't pixelate or blur no matter how much we zoom in?
//edit: Another one: A ready to go IDE, possibly Eclipse-based would be nice so you don't have to use several different tools to get what you need. Also, it would allow for stuff like auto completion (a.k.a. intellisense) to be possible (no more typos, yay!)