Morning!
I spent ~15 minutes with the game. I found it to be really fun! I love number-based games (I'd take a Sudoku over a crossword any day), so perhaps I'm a bit biased. I have to say, I quickly forgot that I was trying to play this game to review it. It was genuinely that fun and polished! I tried to get on the leaderboard, and got to #11. . . so close!!
- I quickly understood the mechanic. The only "issue" was that I thought it had to be 3 moves. It wasn't until presented with a "3" and I did "2 +1" to realize it could be up to three.
- By the by: the tutorial was really well done. I really liked where you let the player try out and find their preferred way to interact with the game. Kudos.
- I didn't understand what qualified as "Good" or "Nice". I enjoyed when it popped up, but I couldn't readily understand what conditions triggered that.
- I didn't find it too difficult, but it definitely wasn't easy. I got the furthest after buying more time for level 1 in the shop. Personally, the time is a scooch short.
- Visual
- Generally looks good. Perhaps some UI "sparkles" (like the buttons changing color on hover), but, again, that's my opinion.
- I enjoyed the game screen: the color changes to match advancement, the buttons. I never focused on the timer, instead relying on the "LOW POWER" warning, which, for me, constantly prodded me to add a sense of urgency.
I think this should definitely be a mobile game. It's got that "hook" (I kept playing. . . ). Does it ever progress to other mechanics, or is it just endless?
Cheers,
Daniel