1. Hi there! What's your name? Want to introduce yourself?
Hey! I'm Cam, from Tasmania, Australia. I have a background in UX design and animation (and art in general). I'm learning to program and make games at the same time.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
Yep, I have done two MFGJs now. Last time I really focused on getting a core game loop nailed and this time I want to do the same but while still saying laser focused on that core loop, make it so two people can play it locally.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I'm a long time Nintendo fan so Miyamoto is a big inspiration for me.
4. Do you have experience with game development? What did you do/with what engine?
I've used Unity for most of my "games" so far so I'll be sticking with that.
5. Tell us about something you're passionate about!
Local multiplayer and gameplay-first design! I have such fond memories of crowding around a CRT TV with mates when I was young playing the N64 all night. There's something special about those moments with friends that I would love to be able to give to other people.
6. What are your goals for this game jam?
As above, a neat core game loop and 2 player action.
7. Any advice to new jammers (if you're a veteran)?
I say this every time but watch out for scope creep. Write out your plan of features, then cut half of it out. Then cut half again and you might be closer to a realistic goal. Keep it lean for the submission, you can always extend it later.
8. If you're a returning jammer, what can the admins do to improve your jam experience?
I felt like in the Questionnaire the question that asks you what type of game you'll be doing is a bit confrontational! I have never had any idea of what I will be doing at the point of filling it out (am I alone here?) and it made me a bit anxious being asked that!
Otherwise, I am super happy with how it has been run, particularly with the mentor roles that occur.