Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

1. Hi there! What's your name? Want to introduce yourself?

Hey! I'm Cam, from Tasmania, Australia. I have a background in UX design and animation (and art in general). I'm learning to program and make games at the same time.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

Yep, I have done two MFGJs now. Last time I really focused on getting a core game loop nailed and this time I want to do the same but while still saying laser focused on that core loop, make it so two people can play it locally.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I'm a long time Nintendo fan so Miyamoto is a big inspiration for me.

4. Do you have experience with game development? What did you do/with what engine?

I've used Unity for most of my "games" so far so I'll be sticking with that.

5. Tell us about something you're passionate about!

Local multiplayer and gameplay-first design! I have such fond memories of crowding around a CRT TV with mates when I was young playing the N64 all night. There's something special about those moments with friends that I would love to be able to give to other people.

6. What are your goals for this game jam?

As above, a neat core game loop and 2 player action.

7. Any advice to new jammers (if you're a veteran)?

I say this every time but watch out for scope creep. Write out your plan of features, then cut half of it out. Then cut half again and you might be closer to a realistic goal. Keep it lean for the submission, you can always extend it later.

8. If you're a returning jammer, what can the admins do to improve your jam experience?

I felt like in the Questionnaire the question that asks you what type of game you'll be doing is a bit confrontational! I have never had any idea of what I will be doing at the point of filling it out (am I alone here?) and it made me a bit anxious being asked that!

Otherwise, I am super happy with how it has been run, particularly with the mentor roles that occur. 

hey cam!! it's great to have you back! we'll make that question a little less final. it's mostly to tell us what kind of tutorials we should be keeping an eye out for.

(+1)

Ahhhh, gotcha! I think if you prefaced that question with the explanation you just gave it would totally change how it comes across (to me at least, maybe no one else had the same reaction). I would've spilled my guts into that space knowing some great resources may have been found to help me on that journey. 

I love that you organisers of MFGJ go to such effort to help everyone. The camaraderie and community are why I come back each time!

awesome! we'll keep that in mind for next jam. also it's really a credit to everyone who joins!! we've been fortunate to have such great people come back to mentor and they all have been really encouraging :9