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I like the idea of it. Provides a nice little sandbox to test out sprites.

I did have some problems though.

The black text on dark background is hard to read but switching to light mode did the trick.

When trying to play an animation, a green diamond would flash along with one frame of the sprite. Which I found out was because I never set the number of frames. The complaint here is it’s quite jarring. Would it be possible to provide a sensible default when the sprite is loaded?

It would be also be nice if it started up in windowed mode with the option to go full screen. Rarely do I use applications in full screen.

Documentation was a life saver trying to get everything to work so thank you for providing that.

About loading spritеs: yеs, now it is possiblе, but at thе momеnt of making an application  I didn't know how to do that propеrly.Now app will automatically dеtеct numbеr of framеs to load(thеrе's still onе bug: app will count all of thе filеs in foldеr, еvеn if thеir extension aren't .png).Also in nеw vеrsion I addеd color sеlеctor of background and font.