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SpoodyPP

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A member registered Mar 26, 2021 · View creator page →

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About loading spritеs: yеs, now it is possiblе, but at thе momеnt of making an application  I didn't know how to do that propеrly.Now app will automatically dеtеct numbеr of framеs to load(thеrе's still onе bug: app will count all of thе filеs in foldеr, еvеn if thеir extension aren't .png).Also in nеw vеrsion I addеd color sеlеctor of background and font.

Thank you for reply.I think the saving problem was caused by unicode characters in file's path.

The concept is pretty good. The only bad thing is the lack of an option to delete notes. Things I suggest doing in the future: Copying text from notes; changing the theme of the tool; Unicode support (if possible).Also, I couldn't save notes.Saving is either broken or not yet implemented (I didn't look into the code (even if I did, I wouldn't understand anything)).

I have rated and commented(some sort of review, suggestions and bug reporting combined) your game.

Could you check mine too:

https://itch.io/jam/bullet-jam-2021/rate/1007966

I am not a fan of Galaga-like games, but I liked that one.Sprites was great and gameplay too.But after some waves gameplay started to be boring, you rarely get hit by bullets and game becoming more easier.I think adding more fast actions(faster bullets, faster enemies, faster reloading) would be a great addition.Not counting that, game was fun to play.

Now I want to say about some bugs that I saw:

First thing I did notice is that when enemy ships are flying in, their bullet seem to not hurt player on collision (maybe it just was invincibility or hitboxes are too small).

Second: after player colliding a bullet(losing 1 life) sometimes he just appears out of screen(on screen borders)

Third: One time, after colliding with bullet the life of player wasn't decreased (or I just didn't noticed that)

Not counting all the bugs you did a great job on a game

I have commented(my reviews are pretty bad) and rated your game.

I would be pleased if you will check mine too: https://spoodypp.itch.io/ball-in-hell

That's looking really cool for a game made in 10 hours.

I liked all of sprites, especially the virus one.The VFX are great too, adding eerie atmosphere to the game.

There's some things I would like to point out:

There was alot of enemies spawning, but they was dealing small damage, so I think it would be better if they had longer spawn cooldown and bigger damage dealt to player, or just player had less hp.Also, boss had few hp, so you can either make him tanky(lot of hp), or add some hard attacks in the future.

If not counting things that I typed above, game is really great, I hope to see more updates after the jam ends

(Also, if you could do one thing to make the syringe rotate around the player rather than a certain point(It's okay if you don't like that idea))

Recently made a browser version(it doesn't contain every feature from Windows version, but still shows the gameplay), could you check it out?

Rated and commented, was quite fun to play.

Here's my game: https://itch.io/jam/bullet-jam-2021/rate/1007966

The game idea is unique, I haven't seen anything like this.Controlling birdy by a mouse was unusual, but later I got used to it.Cage walls add more challenge to game.Also, moments when there are a lot of guns shooting require some of tactic making, like when to wait for guns to shoot or in which direction bullets are flying.The long level was boring.Now about visuals: sprites are looking good, only one thing I would like to see is floor sprite, instead of just gray color.About gameplay: I would like to see more elements, like saving more than one bird, or different types of guns(plus adding a clock that would give extra time, so the game won't be that hard)

Overall, very great game!

Best I can do

Here's my pee pee poo poo game: https://itch.io/jam/bullet-jam-2021/rate/1007966