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When I send it over RR-Net it just crashes?

Hi, the prg file is the same we released for the contest. It should work on a regular C64, but since Rogue4k uses all sorts of unsafe memory areas (below address $0400) I am guessing that the RR-Net transfer might interfere with the code for Rogue4k. Sorry about that.

I have uploaded an updated version of the game (rogue4k_v8.prg) that is tape-loadable, and should work for you. I would love to get some feedback if it works or not, since I have no way to test with RR-Net. :-)

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Yes, that works! Thx!

Now we just need to make it multiplayer! ;)

Is it open source?

Also a way to tell that you have a key would be nice!

Thanks for letting us know it works!

The game is not open source, but the repo might become public at some point. The assembly source is highly obfuscated because I had to do a lot of trickery to squeeze it into less than 4000 bytes. If you are interested in the source dm me at @bag_of_hats on twitter. :-)

Regarding extra features, we will not be updating this project because it was made for a contest, but we are working on an extended version of this game which we have called Rogue64. The new game will add a few extra features. Here is a screenshot of what will be on the zzap64 coverdisk: