When I send it over RR-Net it just crashes?
Hi, the prg file is the same we released for the contest. It should work on a regular C64, but since Rogue4k uses all sorts of unsafe memory areas (below address $0400) I am guessing that the RR-Net transfer might interfere with the code for Rogue4k. Sorry about that.
I have uploaded an updated version of the game (rogue4k_v8.prg) that is tape-loadable, and should work for you. I would love to get some feedback if it works or not, since I have no way to test with RR-Net. :-)
Thanks for letting us know it works!
The game is not open source, but the repo might become public at some point. The assembly source is highly obfuscated because I had to do a lot of trickery to squeeze it into less than 4000 bytes. If you are interested in the source dm me at @bag_of_hats on twitter. :-)
Regarding extra features, we will not be updating this project because it was made for a contest, but we are working on an extended version of this game which we have called Rogue64. The new game will add a few extra features. Here is a screenshot of what will be on the zzap64 coverdisk: