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Managed to get to the lose at the boss twice. I think the second time without needing to use demo keep playing cheat. Combat seemed to work well once I got the feel for it. The one thing that caused me some confusion at first is why I couldn't use the grenade card. Figured out its cause of scrap, but maybe also have crap cost next/near to mana cost? 

Could be a bit hand holdy but maybe considering ordering the cards in the players hand based off they can even play it? So if it has scape cost and there is a card that only costs mana, have the mana only one placed first. I dont think it would change anything in terms of actual balance. Could also just be a pain to implement depending what other mechanics you plan to add.

Saw you post about the arrows keys/direction moved. I feel like the up/down an  right/left should be reversed. So Up arrow takes you "north-east".  (probably just make it a selectable option since everyone's preference will be different.)

On the map I also noticed if I say hold up and right arrows and run into a wall I wont move , even though I could move in one of those two directions, felt like it would make sense to still move in the direction I can move in. I dont actually know how most games do this, but I ran into this a few times here due to the iso movement feeling a bit wonkey to me. 

Fun demo, good luck with the demo!

Hey man, thanks for the feedback! One thing I need to figure out is how to display card information more clearly to players. Right now you can hold 'c' and it'll slow down time and you can actually read the cards, but this isn't said in the tutorial so no one tries it, plus I'm not even sure if it's a good mechanic.


Nonetheless thanks for trying my game!