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(+2)

I like the idea, it's a promising puzzle game and I like the smooth looking visuals. However, there are a couple of things that are quite disrupting the experience:

  • The controls feel very strange. It's hard to navigate with QEZC and arrow keys are probably mapped wrong.
  • The white cube looks very similar to the player cube. Combined with the rather strange "push" animation this disorients the player a lot. It really took us a while to figure out what is actually happening when white cube is pushed.
  • It seems that only a very small damage already prevents pushing of the black cube. I did not find any indicator that would tell if I can or can not push it, which makes the playthrough a bit try & see. Especially since the temperature/health/damage is UpdateLoop-based while controls are Turn-based. 

Overall good job on making a game, good luck and keep making!

(+1)

thanks for leaving a feedback , the last point tho there is a indicator in the health bar its black line