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Super challenging and pretty fun! The retro is strong with this one :). I especially liked the mechanic where you have to avoid shooting the hearts and mana pickups - it’s nerve-wracking to watch them crawl towards you so slowwly (in a good way). Though most of the times when I died it was because of getting completely mobbed, so I’m not sure the health would have helped me there.

Really polished and nice work overall, keep it up!

Thanks for the feedback. Yeah, I really wanted the pick-up items to be a point of stress; where the play either needs to shoot them to keep the flow of the game going or risk being mobbed for the needed resource.