If there were a "best setting" category, I think this would get my vote. You've planted so many intriguing narrative seeds, and I can't wait to see where they lead. The limited colour scheme was a very wise move, it turned a really bare bones design into something actually quite visually striking. Also, those portraits are amazing! They should be so much bigger during the dialogue, show them off!
Narrative Game Jam 3 | Sponsored by Southern Illinois University's College of Liberal Arts Digital Humanities Lab » Entries » DUST'S ECHO
Viewing post in DUST'S ECHO jam comments
Just had another thought regarding character models. Since the NPCs are basically just geometric blocks at the moment, have you considered replacing them with 2D character art? Like putting them in the 3D environment as 2D planes which are always facing you. The closest comparison I can think of is when you use clairvoyance in Psychonauts and characters are replaced with 2D art. I just think it would be a good way to take advantage of your skillset.