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I also agree with the AI being hard to avoid, maybe some  fixes could be:

  •  Making the character run when not holding the wire but when he is holding the wire he goes slower and he can pick up or drop the wire any time
  • A bigger camera angle
  • Have the AI spot you and follow you but only kills you when he touches you! 

The idea has a lot of potential for improvement and I know that the time constraint can be brutal. Overall great work!

Hi Laicaisami, Thanks for the suggestions. Enemy AI have 4 states but due to lack of time it has an unpredictable behavior. I will improve on enemy part. 

  • First Idea is really innovative and will definitely test it with current system 
  • Second - I will improve Camera Perspective and Player Movement
  • Third - That was the plan but due to time constrain was not able to implement it. I like how great mind think  alike ;)

Thanks again for taking time and playing this game.