I also agree with the AI being hard to avoid, maybe some fixes could be:
- Making the character run when not holding the wire but when he is holding the wire he goes slower and he can pick up or drop the wire any time
- A bigger camera angle
- Have the AI spot you and follow you but only kills you when he touches you!
The idea has a lot of potential for improvement and I know that the time constraint can be brutal. Overall great work!