Thank you for playing the game. :D
akaashG
Creator of
Recent community posts
Glad you like the controls, honestly I am still trying the best place to put the fast run key so it is much easier to access. Yeah, I suppose I was only able to complete the concept and the rope mechanics and didn't have much time to add different type of obstacles ( Your suggestion is pretty awesome, and I definitely am gonna use that). I think as soon as I have a variety of obstacles with varied position I can change the intensity as the game progresses. Will be doing all the changes post Game Jam. Thanks for the support!
Hey, thanks for the suggestion. Yeah the game still have several bugs (UI System) and physics system of the rope can be smoothen out with adding a bit more yield component in the rope so it doesn't snap like as soon as you reach threshold tension, giving player some time to recover. I guess the ninja slowing down when going left or right is part of the idea that you have to speed up and maintain speed. But if you do too much then increase speed of other ninja. After the jam I'll add a lot more obstacles and flying enemies which have to be caught in the rope by running/ Jumping and moving both of them around carefully. Thanks for the support though!
Absolutely loved the character design, and the artwork. The concept was also really cool to combine old school fighter planes with ball throw mechanic. Would be lovely if the chain can be swung around with mouse instead of wasd, would be lighter on the wrist :D :D. Good luck! I am sure will see this game in GMTK video.
Cool Walking animation and really "connected" to the theme ( :D :D). One concern was having to click right button instead of left to shoot. Intuitively I try shooting by left click but that could be a designer choice to make it deliberate. Good job though! Had a lot of fun trying to get to the third puzzle.