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  • I adore using fate dice / fudge dice in games that aren't Fate Core or its licensed versions. Thank you for calling it out and giving credit. 
  • Although the odds are relatively low, I found that the boons and banes were really swingy and needed more tracking than anticipated. 
  • Any fleet battle game gets me going! The writing worked for me for sure. 
  • I wasn't really sure where the multipurpose design came in. I assume that was that rolling for actions could trigger Banes and Boons? 
  • There were a lot of actions to take, all of them felt a little more fiddly than I was ready for. 

That, and squadrons being both stats and hit points in a sense.  Maybe that didn't come through like I thought it would, but I am glad you liked it!

Yeah thinking about it I really should have just made all the boons & banes just effect the next immediate activation (you enemy's activation for banes and yours for boons.)   Would be much less overhead.