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Game has a very unique idea. The risk/reward of buying more enemys to dodge in order to do more damage is great! I like the different elements but I can't remember what does damage to what, so perhaps add a window in the shopping menu to remind players. Also consider making the User Experience better by telegraphing where the boss is moving before he moves, and it feels at times that the players jump is just a little too short. The UI is also hard to read when trying to dodge 5 bones on the screen so maybe consider some revisions to that if you go back to this project. Fantastic game and a great implementation of the theme. It has a lot of potential to be a well polished game if you revisit it!

Thanks for playing and detailed feedback!

Yeah I agree, if I do revisit it I will surely make more clarifications in systems and UI. I am glad you liked it