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(+1)

Thanks for the feedback. I definitely agree that the game needs a lot of work as it is. I had to rush a lot of the level design because I spent most of my time making the general mechanics work (not too well in the lasers case). It’s definitely something I want to flesh out more at some point because I agree that the idea has a lot of potential that I wasn’t able to tap into during a 3 day game jam. I’ll most likely fix the game up and expand on it with new mechanics and completely different levels once the jam is finished since it is still something I want to work on. I definitely made the game more with the focus of showing off a fun idea that I came up with than making a challenging puzzle game. I feel as a whole that it’s more a proof of concept than a complete game, but that’s the way it goes for some game jams I suppose.