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Game has a clean aesthetic. I really like the implementation of the One Room idea. It's kinda hard to see white on white traps. I know that's kinda the point, however, you don't have an idea of what peoples monitors look like and it could quite literally blend in perfectly. I don't quite understand what I'm dying to when it says died to pressure plate. The game just ends without any visual cues. The player also can get stuck behind the door and the only way to reset is to close via task manager. Player movement is also considerably faster on the diagonals, for a speed running game you should use Vector3.normalize. Nice submission.

Thanks so much for playing! I hadn't thought about other monitors color settings when I was making the traps, so I will definitaly improve that. I had noticed that movement was faster on the diagonals but didn't think to fix it. Thanks for the tips!