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This can be used for some many things. Like a language learning game for example. I agree that this game is super hard. Not so much for the same reasons. I've been coding for a while and have a decent wpm so those words weren't too hard...the problem was it kept locking me out from typing at random intervals. I have a feeling this was my browsers fault but I thought I'd let you know. The shop was a great idea and makes it sort of like a rouge lite. You could add a difficulty curve that scales with how accurate you are or even just spacing out the mines more vertically to give the player more time to type would make a ton of difference. Overall it's a very fun game and I enjoyed it. That UI was cool looking as well.

Thank you for your feedback! Difficulty balancing (As you can see from pretty much every comment) was a real struggle for me. I got too used to the game I was making and balanced it around me and not a stranger. I have a lot of ideas to expand on this game and I wrote the code to be pretty adaptable. So when the competition is over, I'll definitely revisit it. Current planned features are difficulty selection, in speed, spacing and words, and a larger vocabulary of words. Also I plan on implementing the coins in the game rather than just giving them at milestones. Additionally probably some palette swaps and other cosmetics.

As a language learning tool is interesting, because I feel like its hard to find addictive educational games, especially in the typing category. Epistory and Typing of the Dead are really the only games that I know of. Another comment is somebody that speaks English as a secondary language so I also have to account for people of different backgrounds that I didn't plan for when making the game.

Once again thank you for your feedback!