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(+1)

I enjoyed the mechanic of deciding which enemies to collide with and then which side of the map you had to go to. Therefore, having to plan ahead to make sure you aren't going to get hit by anything.

I would suggest maybe a lower spawn rate right at the beginning so you can understand the mechanics better before actually speeding up the spawns a lot, as right at the beginning it can be a little hard to grasp the mechanics and understand why you keep dying.

Thanks for the feedback! We have adjusted player size, enemy spawn rate, spawn position to see how we can improve the gameplay experience. I'll probably be posting updated versions after the voting is over but for now I can't make changes to the current build.