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(+1)

absolutely agree with the feedback. I had initially made it so that you could only click the button which is the closest to the player. But ran into issues there, and I had sadly procrastinated on the core game concept till the last day. So this was the closest to a least-buggey game design I could come up with 😬.

I did consider the 0-O issue as well. But didn't get enough time 🥺🥺