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shraa1

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A member registered Oct 31, 2015 · View creator page →

Creator of

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Really cool. But some glitches with the aspect ratio, but overall, great game idea.

Absolutely awesome. Make this for mobile, ez success.

Yeah i agree, could have had more words. But My Vocabulary < Existential Vocabulary 😬. Glad you liked the humor 😬

nice. If you get a chance, do try getting a score of 0. You definitely want to hear that audio, you'll like that one too I guess.

Really fun and interesting concept. And well implemented. Other than the occasional continuation of the player character still being able to run with the dead body, it was quite a good game.

Btw, definitely do play the game once more and try to get a lower score ;)
You definitely don't want to miss that.

Really cool. Really polished look and feel, love the gamifications. Definitely didn't feel like a 1 man developed game. Really cool.

Already done :)
I think I already posted a reply there as well?

Good music, good pixel art. Nice implementation of that game over screen, with the OK button floating on screen and then oscillating. Gamplay felt a little jittery, but it was still fun. Doing cool exploits like falling off the platform just to avoid getting hit by a bomb or timer decrease drop was also fun.

Really neat concept. I really would have liked to have done the red countdown vs green countdown for danger/safe times. That was pretty neat. The game logo also really suits the game well. The font could have been slightly better, but neat nonetheless. Just not sure if there was any other implementation of the gold theme, or just the collectibles, but the theme could have been incorporated somehow better.

Ahhah cool. I didn't think anyone would notice.

It's a shame you didn't die younger. That's where the real fun is ;P

Same here. Mister_Hippo was the one who made those, along with the background music.

Hahaha the voice clips were one of my favourite too.

 Thanks a lot.

I didn't get a chance to fix the leaderboard issue. It was very late for me so had to go to sleep. Might be possible that it shows up the second time you finish the game, have to verify that once. window size is something I need to fix

I loved it lol so cool. A unique take on the rythm game genre if the levels are actually procedurally generated from the music. Very interesting.

Hahah that's very young indeed. You reached the GOlden age, congrats.

If anyone is interested in watching the video of what happens when you get a score of 0, try out the windows build. For some reason, it doesn't seem to work on WebGL.

thanks. Was actually looking for something simple itself. Started on the actual game a bit late so couldn't playTest much.

Hahahah yeah. Thanks a lot, hope you had fun.

Hahah, you're right, I added the music and sound at the last minute, so didn't have much time to implement it correctly.

oh is it. Shame that the autoclicker thing works 🥺

Definitely had fun during the streams. Go bananas 🍌👑🍌 😂

Same here, couldn't play the game. Have python installed, but nothing happened.

Yeah it's not just a chrome problem, the game crashes as a virus on windows after the download.

No music, only sounds. And the player could go outside the screen area. Other than that, good concept.

Spot on sounds. Love the art. Only part I found irritating is that the the powerups we collect are almost always going towards the eye, like it has gravity, but then the arms have no delay in their turn rate, which makes it impossible to collect the powerups once they have already passed the radius of those arms growing out of the monster. But definitely a cool take on the dodging part. Not sure if leaderboards were implemented, didn't seem like it, it only showed the last run's final score.

I think the sounds are pretty cool. Gameplay is good as well. I think instead of the witch customization, some gamification factors for the actual game would have been nice, like camera zoon-in zoom-outs, some screen shake or something.

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Really cool unique concept. I liked it. Couldn't see previous scores (leaderboards).

Edit: My bad, leaderboards are only visible after you die. Since I was spam clicking to dodge, I died and skipped the leaderboards. And since I didn't see them on the main menu, I thought leaderboards wasn't implemented.

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I like the upgrade system, good mechanics. Some random music would have been fine as well.

It's really hard to get the 3d perspective, I'm not sure if the ball is going to hit me or not. Very hard to undestand that, it needs some visual indicator. Also, I thought the blue platforms were meant for climbing further up the level like in doodle jump. But the camera didn't move, so not sure if we could go further up or not.

Hahah thanks for the feedback.

About the WASD+QE part. I actually realized that us gamers mostly use those keys and we are not so fast with other keys, so we should get really good with a keyboard, so I think truely randoming the keyboard keys is better in this scenario. Do definitely give it a try with the Gamepad, it's really fun playing the Keyboard + Gamepad mode.

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It took me so god damn long to figure out that we have to give back the wreckage the the protagonist ship, god damn. Good interesting concept, and a nice twist on the usual generic gameplay that we see. I hate to say this, but I most of the times dont like to read stuff in my games, I just like to dive in and explore. The story mode had way way way too much text in it, with no chance of skipping.

The trail particles look like they're bullets, I'd have liked a line trail instead. Other than that, just the infinite gameplay possibility needs to be balanced. I mean just take this example -> I wanted to die to see the leaderboard screen, so I just started running into enemies. Now it's quicker to take their bullets, but I realized that like 5 hits later. But it took around 30 seconds for 6 enemies to show up and kill me. The screen was left blank for a decent amount of time, very undesirable. But gameplay wise it's good, and fits the theme well.

You're a real disappointment, zeph. Not because you "made this game", but because you don't pronounce gif as jif 🤨🤨🤨🤨 shame shame shame


jokes apart, a really cool implementation of a very generic idea. I've played quite a few games, and many of them just get cringey after a certain point, but not yours. It is subtle in the insults.

The music makes me think the game is really fast paced, but there's no real rush in the gameplay. The high score does not get registered. Dodging the lasers by shooting them is a real stretch for the dodging theme I feel, but sure, why not. 

No sounds, and the ability to not quit the game were the only negatives for me, otherwise a very cool fun game.