-escape fades the screen to black
-the new Tab interaction is odd, but maybe possible to get used to; it seems like you're biasing the player to using the suits for as short as possible; I still feel cycling on tab would be better; alternatively, show the equipped suit at the center, so tab wouldn't do anything without a direction input, that is: only change suit when tab is released with a direction held (only works with 3 or 5 suits, including no suit)
-jumping from the checkpoint down, 50% of the time results in hitting the worm
-seems like "Hello" is the end of the game
It's polished up quite a lot since the last demo