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-escape fades the screen to black
-the new Tab interaction is odd, but maybe possible to get used to; it seems like you're biasing the player to using the suits for as short as possible; I still feel cycling on tab would be better; alternatively, show the equipped suit at the center, so tab wouldn't do anything without a direction input, that is: only change suit when tab is released with a direction held (only works with 3 or 5 suits, including no suit)
-jumping from the checkpoint down, 50% of the time results in hitting the worm
-seems like "Hello" is the end of the game

It's polished up quite a lot since the last demo

(1 edit)
  • I'm planning on changing the menu again to something radial, where letting go of a direction puts the cursor back to the middle. Of course it's gonna change 5 more times until I like it, but thanks for the idea
  • that's not the end of the game, I added a boss,  break the window
  • Yeah worm spawning isn't handled well by me and I'm planning on most of my work for the next months to be qol/code cleaning

Thanks for playing again, Rokas