This was a unique concept to me! I've never played a 'second-person' platformer and I felt it had the perfect amount of challenge. The situation with the armed victim escalated in a great way, and thought the ending was implemented well.
Thanks so much, I'm glad the pacing and difficulty curve worked out well. I also love that you describe the guy as an "armed victim", it's a completely accurate assessment but what a strange and hilarious title.