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(+1)

Really nice graphics, gameplay was solid although Erik got stuck on the door that you open with the red leaver lol. I was hoping it was going to be a classic style platformer but still liked what you did with it.

(+1)

Looks like Erik might have had a few too many Meads over Christmas and New Year and got stuck in the door lol. The collision detection is mainly set up for background objects, yet this is no good if you want something like an animated door which has to be an active. I simply forgot to add an event that when the player collides with door to switch on the alt value for the auto fall movement. Thanks for the helpful feedback as it's helped me debug my game so I can release version 1.1 after the Jam.