hiya, this is just my kind of game, but tilting my phone to steer just doesn't work for me, any chance of an alternative steering option?
Monster Finger Games
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Really enjoyed the cutscene, gameplay was simple and easy to pick up.
Looks like a lot of work went into theming the levels of Hell.
The movement felt a little off to me, not sure why, maybe it was the fact that I am not used to movements with the mouse.
I couldn't see any power ups which for a Shmup is a real must.
Would have been nice to have the ability to skip the cutscene for when you are having multiple playthroughs.
I wanted to like this but controls felt a little too fiddly for me, love the idea of skipping from block to block just needed more time before blocks break, I don't usually play with a mouse and keyboard though so maybe take the above comment with a pitch of salt.
I found a glitch really early on which meant I couldn't jump to the flag.
The sound and graphics are pretty, but would have been much better with music added in and some textures on the blocks.
Thanks! I have continued working on it since but it's too far along to update it before the gamejam has finished.
I now have green lighting that emits when an enemy is near as well as a beeper depending on how close they are.
Fixed the issue with falling through the platforms on level 3 (I will remember to set background objects to obstacles next time haha)
Zoomed the screen out by two resolutions from 112x63 to 144x81 making the character a little smaller.
Interesting game, I feel like it could turn into someone really cool. The movement felt a little forced for me, but I did like how you could upgrade that (oddly it didn't feel like I kept my upgrade when I went to another planet)
I would try and work on tiles for the desert level too as they tend to blur as you run, maybe make the tiles larger and spread the pattern out a little bit or just less intricate patterns maybe.
Great start just needs more polish and a gun please, I really wanted to shoot something lol.
I have been having a think about what you could do to urge the player to explore, maybe add a little bit of information about each planet, for example so a planet was made up mostly of magma so you would buy rocks/coal from them at a super cheap price due to the planet being saturated with it, then go across to a cold planet to sell the goods that they themselves can't produce. You could have lots of planet with different specialisations and stats for other things.
Music wise again this could either be set to each style of planet to keep up the atmosphere or you could go down the Sim City route and have lift style lounge music in the background. Just a few thoughts.
Interesting idea but certainly not a game for me, try and make your art all of the same type, at the moment it looks like a mish mash of different artwork, also if you are using images that are not created in Fusion try and go around the edges a little neater as that really makes a difference.
Music would really help this in my opinion also I found the game needed more hand holding, as not everyone is used to that type of game.
I wasn't a fan of this, couldn't find a pause button, you had Vector graphics mixed with pixelart graphics and found the how 2 very long.
Improvements I would recommend are: Keep the art style the same throughout the game, either choose clean vector style images or choose pixelart, make a tutorial instead or as well as a how 2.
Check over your grammar, placement of full stops, capital letters etc.
I will keep playing and edit my review if a have further/changed thoughts.