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i intended to do that actually so the swing will need to be timed just like the enemies do there is a mechanic where if you swung first you can cancel the opposition attack animation and if you swung late you’re the one getting hurt.
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yeah that’s what i’m thinking too, planned to have some shooters too but got lost just fixing every goddamn bug i saw.
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i agree since i haven’t added the shooter enemy it dodging becomes a tool to survive rather than the main mechanic of the game.
thanks for the feedback!