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  1. i intended to do that actually so the swing will need to be timed just like the enemies do there is a mechanic where if you swung first you can cancel the opposition attack animation and if you swung late you’re the one getting hurt.

  2. yeah that’s what i’m thinking too, planned to have some shooters too but got lost just fixing every goddamn bug i saw.

  3. i agree since i haven’t added the shooter enemy it dodging becomes a tool to survive rather than the main mechanic of the game.

thanks for the feedback!

Thanks for taking my feedback into consideration.