DIRYOW? Day One -- 5 January 2017
it's a box
After doing some very basic mockups just to get used to Unity's interface, I spent most of today trying to figure out how the various engines are going to work; after some helpful tips from the lovely people in Discord, I decided to use wwise to manage audio, YarnSpinner for managing dialogue, and Makinom for the RPG elements. Because my first priority is the rhythm game engine, and my number one worry is that getting audio and visuals to sync reliably will be a difficult process, the rest of the time I spent today was on getting music playing, and being able to determine how far the music track has progressed; what you see in the picture above is Unity's Debug.Log telling me how far my test song has progressed in milliseconds (and that it is, in fact, still playing), so with luck, I'm on track to have notes start falling in sync to music sometime tomorrow.