I'm glasnost, and I'll be working on Does It Remind You Of When? (henceforth DIRYOW?) for this game jam. I've done a few non-game jams and have a fair amount of programming experience, so that'll be my focus here, with my number one goal for the jam being just to get used to C#/Unity (which I've never used before); if I manage to get a game out of the experience, so much the better. Any feedback you have on anything you see here would be welcome -- I've tooled around with art, music, writing, and game design here and there, but I wouldn't say I know much of anything about any of them, so this should be a learning experience in lots of ways.
Both the story and mechanics are very subject to change, but here's a short summary:
The Mechanics
DIRYOW? is a top-down RPG using rhythm-based combat with a twist -- in addition to the typical static 'beatmap' for each song, both attack and defense will trigger dynamic changes to the beatmap, and the damage you deal or receive depends on how well you can adapt to those changes. Naturally, how you fare in combat will have an effect on how the story progresses, and in turn, the items you acquire, conversations you have, and experiences you go through in the story will change how attack and defense works during combat.
The Story
Our protagonist has a very, very good memory. So good, in fact, that focusing on the act of remembering changes reality itself around them, manifesting some element of the memory in the present. The effort required, however, is immense for the effect produced, and so they live a mostly ordinary life, give or take the occasional party trick that nobody can quite figure out. There is one thing they just can't seem to remember, though -- where did they hear that song that's always on the tip of their tongue? When a chance encounter gives them a shot at answering that question, they end up finding out much more than they expected about what their memories mean.
The Implementation
I'll be writing this game in Unity and deploying to Windows, Mac, and Linux (hopefully -- I don't actually own a Mac to test on). All my assets are going to start as free placeholders, since I'll be learning every other part of the game creation process more or less from scratch, but as of right now I've downloaded Reaper to use as a DAW and Asesprite for pixel art.