DIRYOW? Day Two -- 6 January 2017
Didn't even take me all day, either. This is with hardcoded... lots of things, but I've got a pretty good idea of how the song data should be stored, so I'm going to spend the rest of today getting a few more test songs and writing beatmaps for them, and if I'm lucky I'll have a very minimal display engine finished (except for swapping in some art assets that aren't quite as extremely ugly) by the time I get to sleep. Then tomorrow, the plan will be to get input working, and that will give me the rudiments of a working play engine, and I can switch over to the RPG/story side and get a few things nailed down before coming back to work on the special mechanics that are the gimmick of the game.
("Der mentsh trakht un got lakht", you say? Sounds delicious, I'll take two.)