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Bazongles

I never really understood how wall jumping with the orange switcheroo worked either. I liked how you mixed it up with more types along the way, though I sometimes felt the level design relied too much on straightforward precision jumps and still didn't explore the switch mechanic enough. A great level for example was the one you used for your title image where you had to switch from blue to green to white. Levels like these really showed how cool the game mechanic really was. You said you were going to add more, so I'm looking forward to seeing where you go with those additional types. Keep it up!