so you kinda pegged a lot of what I would want to work on if I had more time. I feel like resetting aggro and sweat at the end of a round or lowering by a certain number would be something I would add in as during my games I was just using a digital counter to wrack it up.
6x4 was a little bigger than needed but I wanted to spread the action around. It did lead to some kiting and ai cheese though, maybe some tweaks could be done to that but I like the open spaces.
Dual purpose was kinda everything. Sweat is actions and enemy spawns, aggro is attached to using weapons and how ai reacts, killing was both spawning a boss and a currency. I tried to jam as many uses for each thing in as possible. In hindsight maybe not the most elegant but I was forcing the theme.
Thanks for the feedback.