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Streatdoktir

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A member registered May 12, 2021 · View creator page →

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I had a good time in playtest. Definitely went with the more is more aspect though haha. 

The aggro kiting into a firing line came up in a game with a chaplain and 2 heavies. It wound up being a good strat as they could lead the boss and pop a major heal when needed. Was pretty fun to watch.

so you kinda pegged a lot of what I would want to work on if I had more time. I feel like resetting aggro and sweat at the end of a round or lowering by a certain number would be something I would add in as during my games I was just using a digital counter to wrack it up. 

6x4 was a little bigger than needed but I wanted to spread the action around. It did lead to some kiting and ai cheese though, maybe some tweaks could be done to that but I like the open spaces.

Dual purpose was kinda everything. Sweat is actions and enemy spawns, aggro is attached to using weapons and how ai reacts, killing was both spawning a boss and a currency. I tried to jam as many uses for each thing in as possible. In hindsight maybe not the most elegant but I was forcing the theme. 

Thanks for the feedback.