Oh I didn’t know the automap was a default feature, I haven’t played around much with SOM itself. Maybe it’s not an enhancement for KF fans but I am dreadful when it comes to KF navigation so it’s almost mandatory for me. Even something as small as just the shape helps out a ton. If not I’d be looking up maps and that’s not the most fun alternative.
And yeah I was referring to the sample game, although by most accounts I was assured it was a remake of the original KF1, but if not it’d at least be interesting to use. I like the idea of adding a more methodical and complex combat design into a game with relatively simple combat system - but also a game that encourages that sort of ideal. I generally also prefer the smoothness that SOM provides over the PS1 originals, mainly in movement, running etc. Maybe one day someone could try Shadow Tower for it, but I doubt that very much!
As for the lack of response, I think it’s just the unfamiliarity with SOM and KF in general. Often when something is unheard of or rarely talked about, it almost seems suspicious. I think as far as itchio and other things are concerned you could try and give yourself your own unique group name instead of just using sword of moonlight. Maybe it’s also the long paragraphs and such, you’re working on a lot and have a lot of specific ideas and that could be hard to take in all at once.