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The art is nice. The kind of control does not fit with the level design. The acceleration feels like the figure is stuck. I can't do exact jumps. Aswell as the breaks. Can't stop at the very edge. The controls tell me to go fast. The level design tells me to go precise. If you crips up the controls it's a great game. go on!

Thanks for playing it! I think you raised an excellent point that we've made the game feel kind of conflicting due to the player controls and how the level is laid out. Definitely something for us to keep in mind in the future. Thanks again for the insightful feedback! :)