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(1 edit)

Can you make it WinXP compatible, please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

(1 edit)

in the next version I’ll enable opengl for windows builds... I hope to release 0.2 in a week.

Thanks for the comment! 😉

0.2 is here, reading the instructions in your link now it should be WinXP compatible.

Let me know! :)

Kernel32.dll error, but i think it's becouse i don't have a webgl3 harware :\

The best way should be to compile the game with UnityPlayer.dll v2017.2, np if you don't and tnx anyway. But if you do, a 32bit is better! :P