Some short updates from my progress:
So far been struggling in the 3D modeling aspects of the project (ironically that's where I am good at)
But Managed to finish of the character :)
Here's a bit of an idea how it looks for now
Its not how I planned for it to look in the beginning but Its a need change; the original idea had to many polygons in it would have ate up a lot of processing power to animate. I had to go back to the drawing board a bit ( lol that's why it took me an extra day for this guy ) and simplify him by a thousand fold. It was difficult to give the character personality with the limits I had set but it turned out nicely. Would love to see him in action when I animate him tomorrow (sadly no more energy left for me to do more 3d stuff)
For now I'd start up dating my HUD displays in UE4. Managed to pin down a design I know you guys would love so stay tune and enjoy the rest of the jam ^^
Quick Update:
As of (some ambiguous number) hour ago I finished modeling this character, then decided to do the HUD, then decided to not do that but instead I finished the rig :D
Here's him striking a pose :D and yes he's got no hands xD