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Interesting idea but certainly not a game for me, try and make your art all of the same type, at the moment it looks like a mish mash of different artwork, also if you are using images that are not created in Fusion try and go around the edges a little neater as that really makes a difference.

Music would really help this in my opinion also I found the game needed more hand holding, as not everyone is used to that type of game.

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I certainly agree. Graphics are a rush job, and most of it is still just stock images. I was barely able to make to UI look somewhat like I intend it to be when I'm completely done with it. It still had stock windows buttons and a cropped Minecraft inventory a day before the deadline, I did my best wih my limited time and understanding of graphic design.

I will certainly create a patch where the UI is cleaned up, and a few convenience features will be added, though I probably won't go through the trouble of creating new assets, unless the game gets a sudden surge in popularity. Mostly because I weren't able to solve my biggest problem with the game, which is that I haven't managed to create enough incentive to make the player really feel an urge to explore.

Music isn't a bad idea, I just didn't bother with it since I couldn't find any public domain music I was happy with. That said I'm open to suggestion, what kind of music could you imagine the game having? I'm looking for a general style so it's okay if you post something that isn't public domain.

I have been having a think about what you could do to urge the player to explore, maybe add a little bit of information about each planet, for example so a planet was made up mostly of magma so you would buy rocks/coal from them at a super cheap price due to the planet being saturated with it, then go across to a cold planet to sell the goods that they themselves can't produce. You could have lots of planet with different specialisations and stats for other things.

Music wise again this could either be set to each style of planet to keep up the atmosphere or you could go down the Sim City route and have lift style lounge music in the background. Just a few thoughts.

I think the Sim City suggestion about the music put me on the right track, thanks. 

In regards to the exploration problem, it's just that I want the game to have a few surprises up its sleve so the player would seriously start to wonder about the possibilities/scope of the game. Trading isn't really something that gets most people excited, and there's the fact that there practically exists an infinite amount of planets due to the psuedorandom generation the game uses, everything just starts to feel samey, regardless of how far you travel.

I was planning to recycle the engine and to use it with a theming that allows me to add unique content that fits the game more easily, and encourages exporation in a way that makes sense in context of the game world.

Sounds good to me! Maybe create a LORE for the game in a similar vain to No Man's Sky with different races and a history to uncover.