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It was hard, I did enjoy it but I usually have a high tolerance for difficulty in general.

Maybe it's too much for the very beginning of the game and I don't like how I was forced to not buy items just to keep my health full, you could try difficulty options or a roguelite system that starts off the game simple and keeps increasing the complexity by introducing new moves, enemies, items and such.

Yeah, I kind of forgot I did a bunch of things to make the game harder recently. I added the healing from upgrade areas, reduced healing from other sources, buffed the cube heads, and halved the player's max health all a few days before this demo. So, now I know I made it way too fucking hard, heh.

Since watching that gameplay I already increased the healing received from spent souls a bit, added a flat 15 free healing there, slowed the cube head's attacks down a bit, and lowered the number of enemies spawning in the first room.

The game gets plenty hard down the line, it doesn't need to be stupid that early.

Thanks a whole bunch for the video and feedback, I'd be pretty lost without the lovely boys in these Demo Days.