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Spot on sounds. Love the art. Only part I found irritating is that the the powerups we collect are almost always going towards the eye, like it has gravity, but then the arms have no delay in their turn rate, which makes it impossible to collect the powerups once they have already passed the radius of those arms growing out of the monster. But definitely a cool take on the dodging part. Not sure if leaderboards were implemented, didn't seem like it, it only showed the last run's final score.