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This is such smart level design.  You have so many places where the level can be solved in more than one way.  The level with the "one-time-only" platforms is the best example, where it becomes "considerably harder" *but not impossible* to solve the level if you remove them all.  This is a very cool design.  One issue:  The collision detection for the platforms you generate by pushing a button didn't seem to work consistently.  Not sure what happened here.

(+1)

I hope you liked the game. For some reason, the platforms lost collision if the button is pressed again during the countdown of the last press, it loses its hitbox. I'm trying to fix this and I hope it didn't bring down your experience 

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I liked the game a lot!

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Thank you!