Boring, yet... Err... Yeah boring. The highlight of the game was finding out that all items are highlighted with 4 grass tiles around them, anything else is a trapdoor. Wish I knew that before picking up what I though was "bonus chest". After the second level, I refused to bother with coins. They were only a distraction. The maps were larger than I thought. Props to that. More enemies might may have made the game more enjoyable. The final boss was... a... Akward. ha-ha.
Not bad graphics though.