Hey Barak I am a linux(Musl libc) user. Can I have the source code to port to other platforms(Linux+GNU, Linux+MUSL, BSD, ETC.)?
lavaduder
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Either the .pck file is missing, or my exporter to your OS (Probably windows) failed. If it's web... then I don't know what to tell you. This is an old project that's being going for...almost 6 years on three different game engines. (Blender,Godot2.4,Godot3.1) Your best bet is to download Godot3.1 and the source off of gitgud. And play it through the editor itself.
Sorry for the late post, I don't log on here often.
Dude signals are practically a requirement for collision. Just highlighting them is not giving them justice.
signal fire_ready func _ready(): NODEA.connect("fire_ready",self,"print",["Come in."]) emit_signal("fire_ready") #Honestly I could have used the built in signal "ready", but this was to show how to create them as well.
Hey so I've been using godot since 2.2; (or 2.6 I forget?) I can give you some really neat speed tips for the engine.
'export' key word for 'var' can help a lot if your re-using code. It allows for modulation between scripts.
export var i = 0 #This variable can be changed in the editor export(String) var s = "Four" #This variable can only be a string, it's never a float, bool, or int. export(int) var num = 4 # Like String before it, this can only be an integer export(bool) var torf = false export(float) var f = 0.5 export(Vector2) var vec2 #Yep every known variable can be used in the export. #Now for some unorthodox methods export(String,FILE,"*.json") var dialog = "" #This allows you to open files, And the .json bit is a filter, you can have unlimited filters. export(NodePath) var nodey #You can grab another node. enum COOLTOOLBARS {ASK,ASKJEEVES,ASKPROFESSIONAL,ASKNORTON} export(COOLTOOLBARS) var toolbar #Yep you can even use enums for the export key word, pretty neat huh?
Like the weapon variety. But after reading SOL games comment... Yeah there's really one you're ever going to use. I like the map, the ruins are perhaps the best zone. Enemies can easily be grouped into one place. I feel like the game did bug out on me. This is probably construct3 cause all the spawn and explosion effects I see on the screenshots appeared as thin white lines.