A+ style and very nice and straightforward gameplay. Here is something feedback.
- The physics can feel a bit floaty, like I make a leap or dash and if my path isn't good I screw myself pretty hard since there is no real return from gaining that velocity.
- Also hitting certain objects whilst having that velocity gain makes the player almost bounce of them, with this I encountered some unpredictable behavior. Example: In the fight against the consensual tentacle I got a hit that torpedoed me to behind him so that I gained access to the bandit camp without needing to beat him. Things like this can be fun and I myself as a player doesn't mind really, but I just thought I'd inform you of this.
- Hitboxes/ billboarding: I'm not sure on your method of doing the hitboxes, but doing a attack or dash against a enemy and not landing it at the center of the enemy makes so that the billboard rotates against the camera/player center. This doesn't feel like a dodge from the enemy, but rather a technical hinder as to why I wouldn't land a attack.
This problem wasn't that apparent against the bandits though, so maybe it has something to do with the spiders being closer to the ground?
It's cute and the style is pretty cozy. Don't give up and keep working hard.