Thanks for playing!
- Right now motion blur is using version 1 of Unity's post-processing stack. Once I upgrade to version 2, it'll probably look better.
- It's basically the distance of a roll/evade in Dark Souls (I think), but I could tweak it in the future. I'm also thinking of making a passive upgrade to allow a quick tap on the dash button to make a short distance dash, and holding it would make a longer distance dash. But since the RPG part of the game is not implemented yet, they're just plans for now.
- I'm actually wondering if spear impale (and other charged attacks) would require some mana cost of some sort, or maybe it has limited times you can use it. I haven't planned that part yet.
- I'm not sure about the NPCs spinning around, if you can record it in video I could look into it. Though I do have a bug where they keep turning and doing their walk animation even though I programmed them to stand still.
- You're the second person to have mentioned DMC to me recently, I should probably get back to playing it!