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Thanks for playing!

  1. Right now motion blur is using version 1 of Unity's post-processing stack. Once I upgrade to version 2, it'll probably look better.
  2. It's basically the distance of a roll/evade in Dark Souls (I think), but I could tweak it in the future. I'm also thinking of making a passive upgrade to allow a quick tap on the dash button to make a short distance dash, and holding it would make a longer distance dash. But since the RPG part of the game is not implemented yet, they're just plans for now.
  3. I'm actually wondering if spear impale (and other charged attacks) would require some mana cost of some sort, or maybe it has limited times you can use it. I haven't planned that part yet.
  4. I'm not sure about the NPCs spinning around, if you can record it in video I could look into it. Though I do have a bug where they keep turning and doing their walk animation even though I programmed them to stand still.
  5. You're the second person to have mentioned DMC to me recently, I should probably get back to playing it!