This game was ok. I liked the blue palette, it's very pleasing to the eye. And I also like how it's pretty much a text adventure game. But the thing about text adventures was that there was a lot of choice. "Can I pick that up? Can I use this item on that thing? Can I give this item to that guy?", that sort of stuff. This game is pretty much the bare bones of that. The game could really benefit of a lot more choices and paths before the final boss. Some music and an animated background (maybe a snow falling background like a screensaver?) to fill the grey parts to the left and right of the screen wouldn't hurt either.
Viewing post in Solima jam comments
Thank you for all your advices. I'm ok with what you said. You describe how the game would look like if I was a good programmer. I have abandonned almost all the games I started so my 1st goal is to finish what I begin and I sent the minimal running game.
I hope to improve this small adventure with more interactions, choices and fights.
Congratulations for your first game! That was Also the case with my first finished game. There wasn't a whole Lot of stuff to do to keep the player engaged. But, it gave me motivation to keep going and improve my games. Again, I really liked the color palette and the simplistic graphics and the fact that it's a text adventure game, so keep working and you'll eventually hace a really nice adventure game!