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Thank you! I really love making maps. 

 It isn't really original or anything so I feel kind of lame. The idea of a mysterious spreading darkness is nothing new and I'm not sure if I'm going to subvert anything along the way.  I haven't worked out all the details because I knew that if I sat down and wrote it all out and planned I'd have no time left to do the actual game. If I had known about this event sooner I'd have something already written and ready to work with. 

I'll make a post tomorrow about the story, hopefully it'll work out okay. I can't really figure out how to do scenes so I'm getting pretty nervous about the upcoming deadline. 

haha understandable! i think a good goal for the next few days would to be to find a good place to cut the demo or introduction arc--generally we encourage people to learn as much as they can in the two weeks and then post-jam take the time to refine or focus on their content. i think with narrative heavy/RPG games especially a good skill is knowing how to close things out even if you're not quite satisfied with them. learning to see where you can compromise and settle for scope is an important skill for finishing games!